Tutorial should be more obvious to new players. It's currently under "extra", a chapter people only check after a while, not immediately.
Tutorial should be more obvious to new players. It's currently under "extra", a chapter people only check after a while, not immediately.
Looks pretty good, but I disagree with some of the game design choices. Walk: left/right arrows. Jump: up arrow key. No wait, up is only used for save?
Looks great, gameplay is a bit boring because there isn't much interaction with the enemies. Like playing tetris with a bug buzzing in your ear, but that's about it. In the second level I came up with a pretty decent strategy: place blocks of a certain type only on blocks of the same type, no matter the level. This always resulted in a pretty good result.
Whenever I hear the music I recognize from another game, I die a little inside.
Also, level 1, and 3 is "jump and don't hit spikes". I remember when platformers had all those three in the first seconds of level 1-1.
2/5 for the effort.
This is an example in game design.
The unobtrusive inclusion of tutorial elements, and the pace in which puzzles and characters are introduced is perfect.
Even an advertisement to buy the music is part of the game.
My hat, it is taken off for you.
Cute game, liked the graphics and atmosphere. But the jumping is almost impossible once you get to four spikes in a row.
I'm huntin' fow humans.
Male
Game Producer
University
Netherlands
Joined on 5/2/04