Cool game, love the quickdrawing!
It'd be more fun if there was a better storyline.
Cool game, love the quickdrawing!
It'd be more fun if there was a better storyline.
It was a lot of extra work to add a storyline/animations/probably changes in the gameplay. Sometimes many people won't anyways notice or care or appreciate all the work it took to you to do something. This is just a casual game to spend some minutes. Not all games need a storyline, think Flappy Birds.
Looks great, sounds promising, but of those 72 hours you should have spent a few on usability and balancing. Not on writing a tutorial (which nobody reads) but on obvious introduction of mechanics. How about a smaller plant 1?
This felt like starting a TD game in level 50 on Hard. Within a minute, the plant will overheat and explode. You don't understand EVERYTHING straight away? BOOM! Never make a player lose by inaction, especially in the intimidating first level.
you lose fast if you don't get the game cause I hate when a tower defense game makes you wait 30 minutes to realize you did something wrong early on
A 3 second penalty for destroying a mine? That means taking chances (and randomly clicking) may be faster than thorough thinking.
You can try it :) , i have tried but i dind't break the record...
maybe i dont have lucky..
wub wub wub wub, that AI is seriously strong. Goes straight for the ball, never quits, and knows how to handle the ball perfectly.
For a first Flash game it's ok, but you really need to think about the AI more.
Thanks for the review! I certainly will think about the AI more next time! Playing the game for many hours while building it kind made me think that AI was at an OK difficulty - next time I'll do better testing. I appreciate the criticism :)
I'm huntin' fow humans.
Male
Game Producer
University
Netherlands
Joined on 5/2/04